Operating Table

The operating table is modeled after the Merivaara Promerix operating table, with elements from some of their other operating tables, capturing all of the detail necessary to accurately portray it in a simulation. The table was modeled out in Blender with 23,630 polys for the game engine hero asset model. The high poly was baked using Marmoset Toolbag, textured using Substance Painter, and placed in a block-out operating room scene. To add to the presentation, the table was given blend shapes that allowed the table to be controlled in engine via sliders to lower and raise the table and change the angle that the table sat.

Operating Table, textured in Substance Painter and rendered with iRay

Operating Table, textured in Substance Painter and rendered with iRay

Operating Table inside the Unity game engine in an operating room block out. The table has been animated with blend shapes to lower and change angles.

Operating Table inside the Unity game engine in an operating room block out. The table has been animated with blend shapes to lower and change angles.