I am a 3D environment and prop modeler that specializes in bringing real life to the digital world. I earned my bachelor's degree in Computer Graphics Technology with a focus on 3D modeling and animation from Purdue University.
Proficient in creating realistic models utilizing industry standard applications. Experience using and creating assets for the Unity game engine. Ability to follow a PBR workflow and create realistic textures.
Lead 3D artist for a small VR and AR company that is doing some amazing projects, including working with the Chicago Cubs. I manage the art team, making sure everything is consistent in style and quality when implemented together in the final Unity scenes while providing tips and mentoring to the junior artists.