Bathroom Cleaner Game

Artwork developed for a VR marketing game that was shown at the Cubs training stadium. Gameplay involved cleaning up a filthy bathroom at the stadium with a power washer. The project involved recreating the stadium bathroom and the products in the bathroom for the marketing campaign. Low poly was aimed for as it was a VR game, with more detailed models coming in at 5,000 tris at the highest with many models only being in the 100's. My contributions included recreating all of the products, toilets, sinks, etc, from CAD models using PiXYZ Studio and optimizing them as tesselated models in Blender, recreating the pipes and conduits in the bathroom one-to-one from the on-site reference shots, and modeling and texturing in Substance Painter the majority of interactive objects in the game including the hotdogs, baseball bats, food wrappers, and the "Minute Poppers" popcorn box which I designed in Photoshop and the popcorn which was made using ZBrush.

Overview of the bathroom in "dirty mode"

Overview of the bathroom in "dirty mode"

Urinals with various baseball stadium items and concessions strewn about in the environment.

Urinals with various baseball stadium items and concessions strewn about in the environment.

Hotdogs, baseball bats, beer bottles, peanuts, and ticket stubs laying around for the player to interact with.

Hotdogs, baseball bats, beer bottles, peanuts, and ticket stubs laying around for the player to interact with.

View of the sinks and trashcans in the scene.

View of the sinks and trashcans in the scene.

Water Closet stall, with "Minute Poppers" caramel corn boxes with popcorn ready to fly out inside.

Water Closet stall, with "Minute Poppers" caramel corn boxes with popcorn ready to fly out inside.

Clean version of the scene above. What the player will see if they are able to clean the entire bathroom stall.

Clean version of the scene above. What the player will see if they are able to clean the entire bathroom stall.

A look at some of the ceiling and pipes that were recreated from the actual stadium.

A look at some of the ceiling and pipes that were recreated from the actual stadium.

The back of the game scene with most of the game assets visible.

The back of the game scene with most of the game assets visible.

The trashed hotdog was made to be as gross as possible.

The trashed hotdog was made to be as gross as possible.

Bounding Box Materialize was used to take this plaque design, provided from the 2D artist, and make it pop in 3D. Only the baseballs on the plaque have extra geometry.

Bounding Box Materialize was used to take this plaque design, provided from the 2D artist, and make it pop in 3D. Only the baseballs on the plaque have extra geometry.

Cleaner VR gameplay and fly-through video.