Game environment textured in the Substance Suite and brought into Unity to create the final game scene. Majority of work done inside Substance Painter, using a mixture of default Substance Materials, Materials obtained from Substance Share, Materials with texture maps created in B2M using images from textures.com, and hand painted details as well as a wood floor Material developed in Substance Designer. 20 total models with unique texture sets.
Scene tells the story of an abandoned interrogation room. A questioning went south as a pair of suspects were tortured and accidentally killed. The room has been left to disarray as water has dripped and settled to the floor, blood from the murder has been left uncleaned, lost evidence boxes are left to rot, and the coffee left in the cups on the table have molded.
Work personally contributed are the textures and final lighting. All models provided by Kevin Oxland. Scene will be updated with new models created by myself in the future.